![]() (One thing I was missing was a line in my AndroidManifest saying android:debuggable="true") Now, the reason I was doing all this was because I wanted to record a robo test (Tools > Firebase > Test Lab > Record Robo Test) At this point, Android Studio was parsing in my project correctly and the errors weren't keeping me from performing various Android Studio tasks! Great success!. I chose the 'Invalidate Caches and Restart' option in AndroidStudio (not sure if this was necessary, tbh) so files for the libil2cpp.so - these were located under \Temp\StagingArea\symbols\$YOUR_ABI\ I updated my AndroidStudio version to 4.1 RC3. I had also submitted this issue to the Android support team and I was able to figure out my issue, so I figure I'll post it here for anyone who runs into this. The location is the same as with libunity, \Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\Symbols\arm64-v8a, again rename sym.so ->. Libmain.so symbols always come from Unity installation, no matter what Strip Engine Code is set to. If you have Strip Engine Code deselected, libunity symbols will be in Unity installation, for ex., Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\Symbols\arm64-v8a, again rename sym.so ->. If you have Strip Engine Code selected and il2cpp selected, the symbols will be in the created zip file, again rename. There will be two files - (symbol with source code information), (symbols only with function names). ![]() Those symbols can be acquired if you have Create Symbols checked in Build Settings window, a zip file will be created next to apk. (My cpp folder in AndroidStudio has the problematic. so file, but I can't seem to find any information on where these debug symbols are contained. I have seen some solutions about manually attaching an external library file for each. If anyone has run into this issue before, or knows of any solutions/workarounds I haven't tried- I'd very much appreciate anything that might help point me in the right direction. Changing AndroidStudio launch options from 'Default Activity' to 'None', also 'Specified Activity' gives me no options in the dropdown (likely because the missing debug symbols are keeping the project form being parsed correctly).Praying (although this may not be configured correctly as I am an atheist).Downgraded Android Studio from latest (4.0.1) to an earlier version (3.5.1).Pointing Android Studio to the latest gradle, pointing it to Unity's version, etc.Pointing unity to the latest gradle (6.6.1 instead of Unity's prebuilt 5.1.1 included in Unity 2019.4.4 which is the version I'm using.In my attempts to rectify this issue, I've tried: Whenever I attempt to do just about anything in AndroidStudio (such as try to launch the apk for a robo test recording) I get hit with a "Default Activity not found" error, which I am fairly certain is related to the missing debug symbols since I have defined the default activity in my manifest: The following libraries are missing debug symbols: To debug the APK, native libraries (*.so files) must have debug symbols. apk in AndroidStudio and record a firebase robo-test, however I can't seem to get past this issue. I'd really like to be able to open up my. No bugs to speak of, users are able to play the game just fine. I have a few apps that are working fine, they use several firebase features including firebase-messaging. I've been scouring forums, blogs, etc for any answers to this, but so far I've found no solutions/workarounds.
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